

Gameplay components are implemented, with some parity differences, but most World at War maps and their gimmicks are not yet represented. The game itself is mostly feature-equivalent with Call of Duty: World at War on a generic level. The main purpose of this hub repository is to serve as a place to host nightly builds as well as a means of bug reporting on a game-wide (non-component) scale.

This is the main/hub repository for NZ:P, the Call of Duty: Zombies de-make powered by various enhanced forks of the Quake engine, and has been in development since 2009.
